index of terms
A location with a higher than average number of strangers.
animal masks
A recurring element within the character designs, with Valeks, Meaty Mouse, and Fifi all wearing animal masks at various points.
the atomic bomb
A recurring image within the project. Prescribing to the theory that mankind's ability for abstraction was aided by ingestion of the psychedelic mushroom, the shape of the atom bomb, and its destructive annihilation, might be one way to represent an inevitable collapse of complex structure.
Behind the Curtain
Behind the Curtain is a timeline and narrative within Goodbye Strangers, ostensibly taking place in the "real world".αž› Unlike the real world, though, every artist and writer's personal dream projects really seem to come true.
αž› But, a movie about an event is not the event itself.
A foul-smelling, toxic fluid that drifts and settles into pools beneath the factories that pump it out through their "allowably loose" underground drainage pipes during the V.H.Z era. The unrefined pools are sticky, but easily-stirred.
A blank has a thoughtform that is larger than what is traditionally thought of as the body, allowing them to perceive and interact with the outside forces that share this space. Because their presence dispels strangers, they are not always welcome in sensitive social spaces.
A phenomenon that occurs when a stranger's form is revealed. With a scramble of light and colors, the stranger's body is removed, and all non-senstives experience anything from light nausea to momentary vertigo, but always with total loss of memory of the event, and some degree of disorientation.
Bliss City
Another name for North Mural. It's not a very accurate description, but a lot of stores still use it in their names. Locals will give you a dirty look if you try to make any kind of joke involving the word "bliss" or "city", with puns being particularly hated. Despite this, rhyming jingles and catchphrases remain popular in local commercials year after year.
Blotchman's Plague
A disease affecting non-sensitives, and originating from strangers.
Any one of a number of electronic devices capable of recognizing certain ranges of thoughtform properties. First cobbled together from spare parts, and then manufactured by zone-contracted factories during the VHZ era, callyphanxes are mainly used for identifying psychics.
The high voltage and volatile substances required by the device, combined with the range at which its settings must be calibrated, means that any callyphanx can be used as a fatal weapon with almost no effort, causing massive seizures to the targeted victim.
One way to group and categorize strains. (see the class index for more information.)
The likelihood that a stranger will be present within a location. Even a stranger in a locked room will not always be present when the room is unlocked. In much the same way that a stranger avoids being observed by a non-sensitive, a sensitive will never observe the moment of the switch from 'present' to 'absent'.
corral-cage chutes
A VHZ-era stranger-extracting device that saw brief application. Instead of being extruded with a violent yank, strangers were "guided" through a series of partial lamination chambers before being made inert. The process had a low strain loss rate, but was prohibitively expensive.
A classic and solid construct. Admired as a building block for untold generations, its {kinship} with the meom dimension is a more-or-less unknown side of this object's personality.
cyclo-interference crowns
A type of puppet module used to control inert drone units during the VHZ era.
cyclo-resonant fluids
A clear-to-prismatic liquid, extracted from certain strangers. Useful for making processors and parts for kaleido-machines during the VHZ era.
A dissembler is a type of sensitive that can make a stranger inert π–Όž through skin-to-skin contact. An inert stranger cannot move, nor can it inflict its influence upon the world. Dissemblers are furthermore almost completely untouched by both the positive and negative effects of roaming strangers.
π–Όž These prostrate strangers mirroring the extruded drones of the VHZ era.
A stranger's temperament type (or 'humour'), also denoted by the four symbols to the right. (see the four humours for more information.)
An apparent genre of fiction. It's probably not the genre of fiction that this website belongs to.
Bracey's name for his collection of drug-producing strangers.
Drone Engine
The most powerful stranger in the game Zeroworld, created by fusing the first four ("legendary") numbered strains.
drone unit
During the VHZ era, extruded and inert strangers are augmented with technology to create drone units. The stranger within a drone unit does not move on its own, but instead, is either moved via externally attached or internal animatronic machinery, or via the use of nodules which control the drone units' tissue and behaviour with electric pulses. These motions are always externally controlled – whether manually, or through the use of artificial intelligence programs.
Elly Prauzner
A dissembler from a previous generation, whose work was instrumental in spreading information about stranger-derived substances. Her guides, hidden in the mail-in instruction manuals for obscure electric components, helped lay the groundwork for much later home research.
Very little is known about her, other than her habit of chewing on pens, tangled platinum hair, and voracious appetite for drugs, and self-administered electro-therapy.
A popular brand of dry rations. They taste somewhat like sawdust, yet are strangely addicting. They have a cult following, and you can buy lots of shirts and other products with images of the iconic label on the front.
An empty is a person who has lost their thoughtform.
Eraserlist (website)
A website frequented by the cast of Space Madness, and used for a wide range of social functions.
The process by which a stranger is extracted from sociospace, utilized heavily during VHZ to create the inert stranger bodies used for "drone units". (Anywhere that they can find them, they jab them and they pull it out. The white cloud expands, and the strangers within become inert.)
The extrusions cause structural damages to their surroundings, which becomes an excuse to rebuild. (There are enough materials to do it over and over, and the factories are getting large enough to make whole buildings.)
From there on, though they still a bleed when cut, or shrivel their skin when touched, but they will never resist again, or cry out.
eye markings
All strangers possess some form of eye. (The eye-emblazoned stranger becomes the spectator.) The eyes are otherwise an unexplored area of interest. (The strangers could have just as easily been categorized by "eye shape" instead of "vision types".)
The Fade
The setting of Into the Fade, and a separate dimension from that of Space Madness. Its edges scrape upon the boundaries of the North Mural's physical reality, but intersect only in piercing moments.
It shares its shape with "soft entropy", and the loss of information through subtraction, like a page left out in the sun.
Felix Kramer
The creator of Goodbye Strangers, and a notorious recluse.
the flood
An event that is heavily referenced, but not explicitly seen – the break that occurs when the structure and order of one world can no longer be sustained, and the field must be leveled by outside forces. It marks the end, and cannot be resisted.
A location where a sensitive has infamously died.
A ghost has a thoughtform that is differentiated from the world around it, but is not attached to a physical body. It has no ability to form memories, or perceive the physical world.
Though they do not take on a prominent role in the story, ghosts play an important part in the metaphysics of Goodbye Strangers. All human beings with thoughtforms start off as one or more ghosts, with blanks being the only exception. The ghost pairs with the physical body, this bond growing stronger as the baby person develops in utero.
Although a human and animal's thoughtforms are no different on a qualitative level, animals do not share attachment to ghosts; their thoughtform differentiates itself directly from the outside world. (The absense of this intermediary stage allows animals to remain safe from the influence of outer dimensions.)
Goodbye Strangers
A website and project that references itself.
A comic created to promote the Goodbye Strangers website, as documented within the narrative of Behind the Curtain. The loose collection of scenes depict moments and vignettes from the larger world and story.
A holographic "windowset" that shows a view of a three-dimensional scene. The depth is more lifelike than you'd expect, but the texture has a quality that looks more like a VHS tape. The hologram is almost fully opaque, but can be disorienting to stare directly into. They're used primarily at heights of too high or obscured to allow this.
Although I.Q. (or "insensitive quality") is never strictly defined, it seems to be a linear scale by which strangers can be ranked.
The state that a stranger enters when touched by a dissembler, or extruded via outside technology, as in the drone-powered VHZ. An inert stranger cannot move, and its side-effects become reduced to levels barely more than psychosomatic, though its lifespan and passive qualities (such as regenerative abilities) are unaffected. (A functional radio does not function in an area with no radio signals.)
kaleido technology
Kaleido technology is used in tandem with television monitors, holographic projectors, and speakers (among other supplemental components) to create a virtual environment. The kaleido-machine's output responds and reacts to brain waves of individuals within its range, contrasting expectation to remain novel.
The kaleido sensors do not read thoughts, and cannot be used to force an individual to divulge specific information. They are thus considered safe technology for recreational use.
Though kaleido technology does not specifically require the use of a drone unit, there are few manmade machines that can match a drone unit's processing power and speed, and thus, the extracted strains are frequently used.
A highly popular and counterfeited brand. In addition to their iconic hoodies and t-shifts, they're also known for a range of limited-release branded products, like the Kruger ant farm, the Kruger bong, and the Kruger colostomy bag.
A laminate is a type of sensitive whose physical touch allows them to carry dead stranger matter from the sociospace into the real world. Parts that bear resemblance to the stranger's form are less likely to survive the transition – fluids and tissues have far greater odds than heads or limbs, while a fully intact corpse would be virtually impossible to recover.
Matatown 2
An unsuccessful project, mentioned in Walltown. The concept and design seemed to revolve heavily around weather, and assorted weather conditions.
An unrealized project. This one didn't seem to make it much farther than the name, but would have involved some kind of crowd-gathered content.
Material D
Material D, like psycholy, allows the user to interacts with adjacent dimensions. Unlike psycholy, which allows the user to directly infer outside shape and structure, Material D grants awareness (through a nauseating, dizzy sensation) of the degree of difference between two dimensions, such as how much their histories or other concrete details diverge. For example, two dimensions may both have a medieval era, but do they both have the Kennedy assassination?
By itself, Material D looks like a grey liquid-to-sludge that can be heated and cooled rapidly to create a gelatin substance. It has the effect of causing temporary suggestability and fatigue in psychics, and during the early VHZ era, is introduced into the water supply in order to suppress their abilities, thanks to Olivia North's success in lobbying and campaign financing.
Material D's "difference amplification" can be triggered easily through song lyrics, which grow more distorted the further "in" one travels from dimension to sub-dimension. Song lyrics within Space Madness are a deformation of those within Behind the Curtain's, which differs from our world. Thus, the music of Carrie Sands (an entirely fictional music artist) acts a significant amplifier for the effects㆑ experienced by Mae Szyszyszki after she is poisoned by Olivia North.
㆑ Felt as a dizzying "pull" of mental vertigo.
mattress camps
Large-scale internment facilities, presumably set up in the wake of the Blotchman's Plague pandemic event. Although the less visceral details are unexplored, it can be assumed that the soggy, sloshing hallways of a mattress camp (where the plastic bins of used syringes are sterilized with a soak in tepid dish water) is not a place one wants to end up.
A medium is a person who has the capacity to see ghosts.
An enclosed collection of strangers, and vehicle by which to demonstrate the theme of "deformation of a system".
A highly toxic chemical, extensive use of which led to the discovery of over forty brand new forms of heart and skin disease.
All strangers are composed of one or more physical structures, known as monoforms. The monoforms refers to the structure itself, and not the individual atoms or chemicals that compose it. The uniform intestines that fill many strangers, for example, would be counted as a single monoform. In the case of a stranger with three layers of skin, each a different color or substance, each layer would be counted as a separate monoform.
A popular restaurant chain. Their paper bags don't do a very good job at keeping the grease off your car seat, but your drunk friends won't mind.
North Mural
The main setting of Space Madness, the city is a major hub for the East Coast non-standard community, and is home to most of the main cast. Also known as "Bliss City", it is located in Northeastern Pennsylvania, it is third largest city in the state.
The Nurenverse
Another of the creator's imaginary settings, and the backdrop for a large part of his Goodbye Strangers work. There is some overlap between the Nurenverse and the world of Goodbye Strangers through the Fade, with this liminal reality existing as a satellite of the former. The cosmology of the two worlds are otherwise largely non-compatible, with the Nurenverse being much more detatched from the specific details of our history (though the imagery is no more or less fantastical, albeit less modern), and with animate entities possessing a nurenform,Ꮈ rather than a thoughtform.
Ꮈ a field of energy which controls the physical body, and in turn, forms a sympathetic mapping which persists in an upper plane of the world, even as the form physically decays.
The Partisans
A group of authors and writers dedicated to revealing the truth of the strangers and other higher dimensional phenomena.
A less expensive form of polywood that's still technically polywood. It's great to use if you want to manufacture a small object cheaply, but still use the words "genuine polywood" on the label.
playing stritch groond
A slang phrase, meaning to feign ignorance of a situation - like an "ostrich with its head in the ground."
A VHZ-era wood replacement material. It doesn't feel, or smell like wood, but it's less expensive than growing a whole tree.
A coveted breed of pet with greatly appreciating value.
The likelihood that a stranger will appear within an environment capable of generating them. It does not denote overall commonality; a strain with a prevalence of 1% and a wide range of possible environments, for example, may appear more frequently than a strain with a prevalence of 100%, but which requires a hyper-specific environment.
A projector is a type of sensitive whose presence can pull a stranger out of the sociospace, as long as the stranger's physical form remains unseen by a non-sensitive. In this way, they can displace a stranger's effects, channeling them into the familiar world.
A psychic is a person who possesses bifurcate thoughtforms, allowing them to perceive adjacent dimensions. They have unusual biology, including a cluster of nerves known as the messianic crown that grants them their abilities, as well as psychoactive tears.
Psychics are able to see strangers at all times (regardless of whether or not the connection to the sociospace is interrupted), perceiving the stranger in either a holographic or physical form.
Psycholy, also known as ζœ€ε·±ι›’ (γ•γ„γ“γ‚Š), or psycholysergic acid diethylamide, is a psychedelic drug harvested from strangers. Mirroring the way in which strangers are generated by friction between the higher dimensions, psycholy accumulates either between, or within a stranger's various tissues as the stranger is pulled by Red and Blue Hell. Because the psycholy is not part of a stranger's body, it can be taken from sociospace without the need for a laminate.
The blue liquid acts as a powerful hallucinogen, inducing effects that are euphoric, kaleidoscopic, and long-lasting. It greatly amplifies the abilities of psychics, mediums, and other non-standards, and can help reveal new dimensions of thought for all individuals, non-sensitive or otherwise.
Long-term side-effects are subtle enough to persist unnoticed, until they become debilitating.
red milk
A white and red liquid that causes a fevered rush of energy and a loss of inhibitions. This can manifest as desperate ecstasy, or violent rage, depending on the user's state.
An indie game company – in reality, an alias for Christine Verity, the artist behind Zeroworld.
A sensitive is a person who can enter into the sociospace to engage with the phenomenal shapes known as strangers. Sensitivity expresses itself to varying degrees, and can manifest at any age. Though the trait has no genetic link, and there are no specific differences that distinguish a sensitive from a non-sensitive, it appears more common among minorities, outsiders, and outlier individuals within a population.
The trait that distinguishes sensitives from standards. It is not hereditary.
A space created by friction between our reality and other dimensions, in which the strangers generate, propagate, and flourish. Though it is entangled with physical reality, this connection ebbs and flows. If left undisturbed by standard human activity, the fields settle in a tangible form, allowing the strangers to interact with the concrete world. The shifts of connection and disconnection can never be observed by a standard human, as a stranger will always shift out of reality before being perceived.
Space Madness
The centermost narrative within the world of Goodbye Strangers, depicting the city of North Mural, and the characters that live within.
A stranger's overall health and constitution. A stranger with a stability of 100% will reach its maximum lifespan 100% of the time (barring outside forces), and a stranger with a stability of 0% cannot generate at all. Strangers with high stability are less prone to illness, thrive more readily, and display a uniformity in their behaviours, whereas strangers with slow stability are shorter-lived, prone to disease, and display a greater degree of erraticism.
A standard does not have an appreciably uniqueπ–Ό‹ internal or external experience. They are "normal", and possess a normal thoughtform.
π–Ό‹ Their eyes looking towards the sun, and covered with a smile.
A natural phenomenon that take on composite, and often anthropomorphic behaviours. Although they exhibit complexity and exert both physical and mental influence upon their environment, strangers do not possess a thoughtform, have no thoughts or feelings, and are not alive. They are invisible to most standard people, dwelling within the sociospace. Generated as a byproduct of human activity, strangers can be found in any city.
Strangers are created by the friction between our reality, and the external dimensions of Red Hell and Blue Hell. This processes is mirrored within the strangers themselves, as the push and pull of the sociospace and real world creates friction that causes either psycholy, or red milk to accumulate.
Pictured to the left, a standard (left) and sensitive (right) share a space with a stranger (center). The standard's presence dampens the sociospace's connection to the real world. The stranger is visible to the sensitive as a translucent hologram.
With the standard now absent, the sociospace can settle against the real world, and the stranger can physically interact with its surroundings.
A recurring number in the world of Goodbye Strangers, as seen in the thirteen strains of each suit in Primer, thirteen hollow crowns, thirteen animal bloods, thirteen lines of the Heath & Hollow poem, thirteen gosdragons, thirteen central characters, thirteen issues of Gutters, and the thirteen zodiac signs, among others. With twelve allowing divided sets of two, three, four, and six, thirteen allows for two new sets - "parts of the set of twelve" and "lone outlier to each set".
All natural living entities possess a thoughtform. It is the part of the self that perceives, senses, and decides, equivalent to what is typically known as "consciousness" or "free will".γ†Ÿ
γ†Ÿ But, that doesn't mean all people are the same.
Various nonstandard thoughtforms occupy different ranges of space, which they share with other entities.
thoughtform ranges, left to right: sensitive (and stranger), psychic (blue hell aligned)
psychic (red hell aligned), blank, medium (and ghost)
Vain King Louis incident
A calamity event of some kind. It involved a lot of black smoke, and things burning that should have never, ever been on fire.
VHZ (era)
A future era in which strangers are extruded and used as products, fuel sources, entertainment, or within "drone units", among other uses. Society changes rapidly and exponentially as technology develops from the strangers (which change in response, as well.)
An animal that makes an appearance in Space Madness. It's sort of like a horse, but it's definitely not a horse. Iconic, mainly for its stripes.
Zeroworld (game)
A videogame created by the independent studio, sadware. The tribute to the obscure PokΓ©mon series featured art and programming by the sensitive, Christine Verity, and writing by the psychic, Default.
The weed number. It doesn't have any other specific notability, otherwise.
Goodbye Strangers : The Glossopedia
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