With nearly all of the shumondrin's actual data missing, the few details that remain paint a vivid image of a stranger that is sinister and lethal, and simultaneously, delicate and ephemeral. Both too large and fragile to fit into all but the most gaping of building interiors, the shumondrin nonetheless hunted sensitives with vigorous "delight". Within its well-oiled factory-shadow territories, it hid itself from view until within a breath's distance of the sensitive. At this point, the shumondrin made its sole attempt at an attack.
Readings of the strain's simulated metadata data show that these attacks were not likely to be successful, with only 0.02% resulting in the stranger's "sneaky kiss" taking hold upon the unsuspecting sensitive.
This lack of information has not stopped the shumondrin from appearing in a plethora of visceral media (some bordering on the obscene), however, which paint it in a wide range of depictions – from the elemental and ghost-like, to the highly (and some would say, repulsively) anthropomorphic. These otherwise fictional depictions do share one conclusive detail from remaining notes, however – there was only a brief window after the stranger's slit-like eyes opened up, and before the shumondrin's tissue paper skin broke apart. It is during this time that the stranger was considered at its structural apex, as was the "crushing silence" of its shed.
Ohh, no. the subject rolls their eyes. I'm already tired of seeing this one again. The design process for this one took forever – it seemed like we just kept going through revisions, changing this and that. We must have started from scratch at least three times – finishing it must have been about 60% of our budget for the month. Looking back, it's kind of unbelievable that we were given that level of freedom, but I guess...I mean...this was back before...well, I don't have to say it. So, we didn't know any better.
Though it's funny – we spent so many sessions trying to get the perfect concept for this strain, and after all this time, I can't even remember what it was. I feel like I remember the rejected drafts a lot better...but it is a pretty nice visual design after all these years, isn't it? I can't take credit for that part, but I'm glad I could help show it to the world...
the subject lapses into a subdued state of well-being.