3 ft, 4 in
4 ft, 11 in
0.7 lbs
size variance
core temp.
2-18 weeks
no. appearing

The mellomeura (/mɛləˈmjʊːɹə/) is a gooey, petite enemy whose translucent head stands pale against its already light-colored body. Its surface appears skinless but fleshy, and at high enough resolutions, the thin lines of veins can seem to be seen beneath its skin.

“You weren't questioning that...why the enemies that you killed just "disappeared" from the world?”

“No...look, we were all caught up in the moment, we were handed these rules. It wasn't like we could change the programming behind the whole system...”
Strife, Cloud, and unnamed government interviewer. interview lines #73 and #74 from the AVALANCHE interrogation tapes.

Physical attacks cause the mellomeura to shudder, and then break apart into white goo (the "mello_goo.SPRITE" coming into use here, and only here, deforming upwards and across in some show of animation). Special attacks, however, turn the mellomeura translucent for several seconds, with no other "impact" animation. Regardless of means, when the stranger is killed, its shimmering model fades to white as it collapses and congeals, virulent and shapeless, before its corpse disappears1 from the world.

Developer notes state:

"the ooze that dribbles from the mellomeura always behaves the same. It either dries clear (upon substances including but not limited to red construction paper, sweat-covered skin, naturally dark hair cut from the scalp less than an hour earlier, plywood, most animals' leather, 73x-938 polyfillax plastics compounds, painted wood, the (exposed to open air for the first time in 134 years) interior of a certain glass paperweight's porcelain fragments, a tan flannel shirt washed many times over, non-painted wood, quartz, copper), or forms to a gelatinous, tacky crust (upon substances including but not limited to blue construction paper, dry skin, plywood manufactured from the scraps of more than three species of trees, unworn cotton shirts, cyodine-373 annorized steel, polyurethane, most plastics manufactured within the continental states of America, the bones of extinct animals, antimony, ruby, synthetic ruby, and salt from zone 3.)

The mellomeura's gooey form does not lend itself to durability. Its surface responds to cuts with a seeping and a festering, but no true regrowth. Once the mellomeura's "insides" are exposed, they bubble upwards and out. There is no skin to leave behind."

The mellomeura's audio is limited to a handful of sniffles and whimpers.


The mellomeura is not a common enemy, with many players missing it entirely. It is most often encountered in the Train Graveyard, where the high experience points it yields when killed make it sought-out by those looking to level up quickly early in the game. It can also be fought in the Sector 6 slums, as well as (rarely) in the Sector 1 reactor.

It appears either by itself, or with a Hell House (when found in Sector 6).

behaviour, encounters, and effects

As with almost all of the game's enemies, the mellomeura is given little backstory. Whether it is a twisted genetic experiment, supernatural phenomenon, or wild animal cannot be said.

In its idle posture, the mellomeura seems alternatively scrutinizing, and bashful towards the party. It is immune to many status effects, and bears some of the lowest stats in the game. Despite its obvious weakness, however, the mellomeura is one of the most dangerous enemies in the game. This is due to the danger of "everybody's touch", a special attack which it becomes more likely to use as the battle goes on.

Developer notes state:

"So here's why they say you shouldn't put your hands on it - every germ it touches lives on forever in its mucous head. It might have thousands of diseases waiting to be spread. And you've seen it by the train station gutters, right? Just rubbing its head against those handles...wasn't it by that pipe where that guy got sick? And its snot slops off there, filled with the whole sick sick menagerie."

(And besides...those sick players out there now are leaving it behind as we speak...what do you think this 'cold' is that is going to make Tifa and Yuffie so sick? This time your condition is more than just a word next to your level...well...that's everybody's touch.)"

The party member presents with a range of specific effects, including, but not limited to:

Attacking of the self twice each tenth turn.
Two-turn loss of 100% of defense.
"Double poisoning".
Character's face turns pale red.
Jerking animations and loss of 10% of hit points each turn.

The number of symptoms increases as time goes on. Once the "everybody's touch" condition is present, it can never be cured. Though there are those players who chose to contract the condition as a challenge condition, any further action (especially saving the game) after contracting the virus leads only to an inevitable game-over scenario.

As of yet, the longest recorded length of an "everybody's touch" run is fifty-one minutes of battle time. The player can, however, constantly flee from non-boss battles to advance the story and avoid their playthrough's inevitable end. Doing so yields only one difference; when infiltrating the laboratory chambers in the Shinra tower, a message scrawled on the wall in blood reads, "they kill the ones who pull our strings." Otherwise, there are no other known changes to the non-battle components of the game.


“You want to talk enemies, though. We fought hundreds of them. Yeah, it always looked clear, but when we walked, we fell...our vision blurred over, and when we opened our eyes from the fade the scene we'd just been in, it turned...almost like cardboard, but with could see our faces. But there was only one thing to do there - if we didn't kill those enemies, we'd never get out.”

destruction of party member corpses

Should a party character faint during the battle, the mellomeura attempts to use its "vile funeral" attack.

Developer notes state:

"The mellomeura deliberately and elaborately defaces corpses. The stranger's touch causes a bubbling and jellification to all dead flesh, and a white lard that congeals waxy or soap-like in lumps around the bones. In this manner, its effect towards sensitive corpses is most pronounced."

Although the "sensitive" and "stranger" elements seem to have been dropped from the game entirely, the effect is implemented as described. The "vile funeral" causes a sputtering and morphing effect, within which the body disappears.


“Suddenly, we were attacked by this creature, with a white head. I'd never seen it before, and so I wanted to see if it had something useful I could steal from it, or anything, really. And it had nothing. But then...this had been one of a string of battles before a save point...and Aerith had been knocked out for a while. And the animation caught me off guard when it know it. The vile funeral. And now Aerith, she's gone...and I don't care that you won't believe me.”

The party slot goes blank, and with no corpse to leave behind, there is neither a phoenix down nor life spell that can revive the "consumed" party member. Should the player wish to use that character again, they must either reload from an earlier save point, or start the game over.


“It didn't end there for me, though. I tried to revive her, I tried everything, and touched me. You know, the one. "Everybody's touch." And the weird part is, when I got it, I almost felt elated.”


The mellomeura's inclusion as an enemy remains confusing, to say nothing of the unexplored "sensitive" and "stranger" concepts. Regardless, the level of detail and lack of glitches or bugs makes the mellomeura stand out even amongst other "concealed content" from both this and other games.

Though the mellomeura received "official" implementation only in the "dummy" release of the game, its code was discovered (and could be patched in) as early as one hundred and forty years after the game's original release.


“And you're just happy that you've caught me, but I know that when I go in there again, there's a clock that's ticking down. And I know you won't stop sending me in there. My hit points are going to hit zero, and the game will be over. Where I'm going, even the 'continue' button will be blacked-out.

So that'll be over for the planet.”