Goodbye Strangers presents...
what is Strangers: Primer?
You can think of Primer as your introduction to the world of Strangers. You might be confused at first, and even a bit disoriented, but as you explore, you'll learn more about how the details, concepts, and structures relate to the larger narrative.
an introduction to the world
Strangers: a natural phenomenon that take on composite, and often anthropomorphic behaviours. Although they exhibit complexity and exert both physical and mental influence upon their environment, strangers do not possess a thoughtform, and are not alive. They are invisible to most standard people, dwelling within the sociospace. Generated as a byproduct of human activity, strangers can be found in any city.
Thoughtform: the part of the living being that perceives, senses, and decides. It is equivalent to what is typically known as "consciousness" or "free will".
Standard
an average human being.
Sensitive
a person who can perceive the sociospace, and engage with the phenomenal shapes known as strangers.
Sociospace: a space created by friction between our reality and other dimensions, in which the strangers generate, propagate, and flourish. Though it is entangled with physical reality, this connection ebbs and flows. If left undisturbed by standard human activity, the fields settle in a tangible form, allowing the strangers to interact with the concrete world. The shifts of connection and disconnection can never be observed by a standard human, as a stranger will always shift out of reality before being perceived.
entries, 1-52
...or, see Primer at a glance in Strangers: Minuet!
terms used within the entries
Disposition: a stranger's temperament type, also denoted by the four symbols above (see the four humours).
Class: one way to group and categorize strains.
I.Q.: Although I.Q. (or "insensitive quality") is never strictly defined, it seems to be a linear scale by which strangers can be ranked.
Stability: a stranger's overall health and constitution. A stranger with a stability of 100% will reach its maximum lifespan 100% of the time (barring outside forces), and a stranger with a stability of 0% cannot generate at all. Strangers with high stability are less prone to illness, thrive more readily, and display a uniformity in their behaviours, whereas strangers with slow stability are shorter-lived, prone to disease, and display a greater degree of erraticism.
Prevalence: the likelihood that a stranger will appear within an environment capable of generating them. It does not denote overall commonality; a strain with a prevalence of 1% and a wide range of possible environments, for example, may appear more frequently than a strain with a prevalence of 100%, but which requires a hyper-specific environment.
Constancy: the likelihood that a stranger will be present within a location. Even a stranger in a locked room will not always be present when the room is unlocked. In much the same way that a stranger avoids being observed by a non-sensitive, a sensitive will never observe the moment of the switch from 'present' to 'absent'.
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